Gamification Will Eat Your Family: A Response to Harmtemolder

Having had this post brought to my attention I expected one thing & instead found this post telling me something exists that he had just heard explained to him at a talk. The first thought through my head was: man, are they behind the times. I first heard about it in this talk given by Jesse Schell early last year, which ends with him describing what amounts to a nightmare scenario of Huxlian proportions. Gamification is the new buzzword term that has been on the lips of business and marketing professionals for the last few months. The idea is that video games are so engaging and have seemingly sprung out of nowhere in such a short amount of time to take our dollars, time and attention. Of course like all buzzwords it is repeated often with little to no understanding of what it is, or why it worked in the first place.

Small Worlds

Indie Game Spotlight, at the moment, is an irregularly schedualed feature where I highlight an independantly funded and created game. Each game will be one worth taking a look at as abreak from the usual AAA and other studio made titles. These games need all the visibility they can get and I’d like to do … Continue reading Small Worlds

The Big Triangle in Game Design

An interesting article came to my attention today about the Big Triangle. For those who don’t know the Big Triangle is a concept that Scott McCloud explains in his book Understanding Comics. I highly advise reading the book. The link below is the translated post of the original. Here he surmises on the usefulness of … Continue reading The Big Triangle in Game Design

Uncharted 2 Mod Mode

There have been plenty of games before that have had a vareity and widesread modding community. Some games have even opened up their engines and provided tools so that amatuer modders could delve into the system morre deeply and more effieceintly. Unreal, Half-Life, and Neverwinter Nights come immediately to mind. Now Uncharted 2 seems to be a console game to add such a comprehensive set of tools.

Flower: A Dad’s Expirience – User Experience Design

Last weekend after a movie I sat my Dad down and started up Flower for him to try out. Now my Dad hasn’t tried a video game since the mid-90s and those were the PC adventure games. We’d play them together. But given Flower’s casual nature, simple controls and pleasing aesthetic, I figured he would get into it and I wanted a non-gamer’s take on it.