Itch.io Spotlight: The Last Night by Tim and Adrien Soret

“He is breathing heavily against the railing. Fire once more and he tumbles over. Your character walks to the railing and begins to smoke.” The Last Night is a small game made last year for the Cyberpunk Jam. The challenge: over the course of ten days create a game set in the 80’s cyberpunk genre … Continue reading Itch.io Spotlight: The Last Night by Tim and Adrien Soret

The 13 Basic Principals of Game Design

I did not come up with these myself, you have Matt Allmer of EA to thank for that. Reading them over they make sense when you read them, but it is easy to see how they can get lost in the shuffle. From a game critiquing standpoint you can articulate why something seems off or … Continue reading The 13 Basic Principals of Game Design