I did not come up with these myself, you have Matt Allmer of EA to thank for that. Reading them over they make sense when you read them, but it is easy to see how they can get lost in the shuffle. From a game critiquing standpoint you can articulate why something seems off or … Continue reading The 13 Basic Principals of Game Design
So yesterday, I posted something on the Kindle 2’s packaging. Unfortunately, as it was a gift I could do the actual unboxing, but it is revealed today.
So I received Amazon’s Kindle 2 today, though it’s not mine, I’m seriously considering getting one just so I can experience the un-boxing of my own.
Gothic: of or relating to a style of fiction characterized by the use of desolate or remote settings and macabre, mysterious, or violent incidents Glamour: an exciting and often illusory and romantic attractiveness; especially: alluring or fascinating attraction â€”often used attributively No other two words could come close to describing FITâ€™s current show. February is … Continue reading Dark Glamour at The Museum at FIT
We want to see your awesome work! …And we want everyone else to see it too. That’s why we’re introducing The Fluffery: a gallery for you to show off your work, so you can get exposure.
This isn’t a post about patterned wallpaper found in your Nanna’s bathroom. This post is a celebration of sorts, of patterns and artists and designers who create them and create with them. So here’s a list of different pattern resources that I found.
Behance and Cool Hunting are bringing to NYCâ€™s Times Center an impressive collection of speakers from such groups as Pentagram, Echoing Green, Squidoo, Threadless, Google Creative Labs, Obama for America, and more.