“I am an artist of the imaginable. I work with interior narrative, symbol and intention as a way to visually portray the numinous.” This is a very fitting artistic platitude when you get a good look at the psychedelic paintings of visionary artist Stuart Griggs. Griggs is perhaps the best representation of the transcendental artist … Continue reading The Psychedelic Paintings of Stuart Griggs
Your day can’t go wrong if you start it with an adorable animation about a lonely astronaut traveling through a low-polygon version of space and time.
Architects Atelier d’Architecture Bruno Erpicum & Partners, stands out when it comes to designing and creating contemporary, structural masterpieces. To illustrate their technical and creative skill, we need only look towards one of their latest projects: a warehouse-turned-loft in Desseldorf, Germany.
Modeling photography is usually a hit-or-miss affair when it comes to success. The majority of fashion photography which utilizes models does so in a way that completely removes any level of agency from the model (whether it be a man or woman) and treats the model as a posable clothes hanger whose purpose is to … Continue reading The Triumph of Form / Andrey Yakovlev & Lili Aleeva
Vladimir Stankovic is a traditional illustrator and the majority of his projects take inspiration from an already established theme.
Myrick’s work may be simple in its design, but I think he’s hitting all the right prompts here. It’s bright, it’s colourful and it relies on neat style rather than flashy techniques.
Sunset is a game so realistically depressing that I had to Google to see if the setting of Anchuria was a real place. Fred asked me to review the Tale-of-Tales game, Sunset. I tried to refuse but he did that friendship guilt thing, “Do it for me, buddy. You don’t even have to post it … Continue reading Introducing the Gamvel ( Game + Novel ) – Sunset