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	<title>Comments on: Flower: A Dad&#8217;s Expirience &#8211; User Experience Design</title>
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		<title>By: Dape</title>
		<link>http://www.creativefluff.com/game-design/flower-a-dads-expirience-design/comment-page-1/#comment-1264</link>
		<dc:creator>Dape</dc:creator>
		<pubDate>Tue, 31 Mar 2009 08:53:53 +0000</pubDate>
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		<description>Recently I was listening to an author on one of those put in your car and listen as you drive books, by one of your patriots who has now settled in the UK. His description of our small Island made me giggle as he tried to understand and make sense of some of our ways. The way that you explain how you play the game has the same type of flow attached to your description,  a sort of stop, me start me type of thing that offers the reader what seems to be something more than playful game.</description>
		<content:encoded><![CDATA[<p>Recently I was listening to an author on one of those put in your car and listen as you drive books, by one of your patriots who has now settled in the UK. His description of our small Island made me giggle as he tried to understand and make sense of some of our ways. The way that you explain how you play the game has the same type of flow attached to your description,  a sort of stop, me start me type of thing that offers the reader what seems to be something more than playful game.</p>
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