• Art
  • Design
  • Culture
  • Film
  • Interviews
  • Resources
    • Inspiration
  • Want to Contribute?

Game Design

Game Design

Gamification Will Eat Your Family: A Response to Harmtemolder


Posted by Eric Swain on 01 Dec 2011 / 0 Comment
Tweet



Having had this post brought to my attention I expected one thing & instead found this post telling me something exists that he had just heard explained to him at a talk. The first thought through my head was: man, are they behind the times. I first heard about it in this talk given by Jesse Schell early last year, which ends with him describing what amounts to a nightmare scenario of Huxlian proportions. Gamification is the new buzzword term that has been on the lips of business and marketing professionals for the last few months. The idea is that video games are so engaging and have seemingly sprung out of nowhere in such a short amount of time to take our dollars, time and attention. Of course like all buzzwords it is repeated often with little to no understanding of what it is, or why it worked in the first place.

Read more →
Game Design

Basic Game Design 101: Define Your Terms


Posted by Eric Swain on 30 Aug 2011 / 0 Comment
Tweet



Before you or anyone else embark on trying to design a game, you should first know what the hell that means. A game designer is a creator, a craftsman. This begs the question, ‘what is he creating? W

Read more →
Game Design

Indie Game Spotlight: The Stanley Parable


Posted by Eric Swain on 26 Aug 2011 / 0 Comment
Tweet



The Stanley Parable is a Source Code mod made by Davey Wreden. It took two years of work to make and is a superb think piece. That’s what it is, a think piece in interactive form.

Read more →
Game Design

Small Worlds


Posted by Eric Swain on 21 Nov 2009 / 0 Comment
Tweet



Indie Game Spotlight, at the moment, is an irregularly schedualed feature where I highlight an independantly funded and created game. Each game will be one worth taking a look at as abreak from the usual AAA and other studio made titles. These games need all the visibility they can get and I’d like to do [...]

Read more →
Game Design

The Big Triangle in Game Design


Posted by Eric Swain on 19 Oct 2009 / 0 Comment
Tweet



An interesting article came to my attention today about the Big Triangle. For those who don’t know the Big Triangle is a concept that Scott McCloud explains in his book Understanding Comics. I highly advise reading the book. The link below is the translated post of the original. Here he surmises on the usefulness of [...]

Read more →
12

0

subscribers

407

followers

  • Resources

    • Online trademark registration
    • Stock Photography
    • Web site hosting


  • Our Fluff

    • Home
    • About Creative Fluff
    • Members
    • Privacy Policy
    • Submit Articles
    • Terms of Service
    • Contact

Copyright © 2011. Remove this via Theme admin | Footer