The Art and Visual Effects of Call of Duty: Modern Warfare 3

Are you an artist and avid gamer? If you are and happen to be on the West Coast then you have to check out the making of Call of Duty, Modern Warfare 3. The event features a detailed look at the art and visual effects of the blockbuster cross-console game. The gathering is sponsored by the famous Gnomon School of digital arts. Get the details below:

Activision’s Call of Duty: Modern Warfare 3, co-developed by Infinity Ward and Sledgehammer Games, was released on Tuesday, November 8, 2011, and quickly broke the record for the biggest opening launch in entertainment history. Join us for an exclusive behind the scenes look at how the visual effects were brought to life for this blockbuster title. Leads from both Infinity Ward and Sledgehammer Games will be on hand to share examples of lighting and weapon models as well as engage in an open discussion of the visual effects process, art and technology driving the 60 frames per second blistering action.

Seating for this event will be limited so we recommend arriving early.

Saturday, April 21st
12:00 p.m. – 12:30 p.m.: Registration
12:30 p.m. – 2:30 p.m.: Event
2:30 p.m. – 3:00 p.m.: Q&A

Gnomon School of Visual Effects
1034 Cole Ave. Hollywood, CA 90038
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Guest Speakers

Dave Blizzard
Lead Lighting Artist, Sledgehammer Games

David Johnson
Lead Visual Effects Artist, Infinity Ward

Sandy Lin
Lead Visual Effects Artist, Sledgehammer Games

Taehoon Oh
Lead Artist, Weapons, Infinity Ward

Published by

Fred McCoy

Fred McCoy

I live in the now, darlings. I live in a permanent #selfie. I stare only outwards, because I am a man of outwards thoughts. Twitter / Google+ / Pinterest

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