Reviews

Archives for the ‘Reviews’ Category

A New Year, An Awesome Book, and the Candy-O-Matic…

By Katherine • Dec 31st, 2008 • Category: Books and Magazines, Drawings, Illustration, Print design, Recent Posts, Reviews, Traditional Art

For whatever reason, there comes a point when our logic and experiences take over. To put it frankly: our internal grown-up wins the war against our imagination. Which brings me to just a few words about an amazing book, rather, an awesome book, as in: An Awesome Book by Dallas Clayton.



It’s Chanukah!

By Chris Prince • Dec 21st, 2008 • Category: Architecture, Furniture Design, Interior Design, International, Recent Posts, Reviews, Traditional Art

Tonight is the first night of the Festival of Lights, which is also known as Chanukah! Here are some Menorahs and a bit of story for your viewing pleasure!



Uncharted: Drake’s Fortune - a critique

By Eric Swain • Dec 17th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts, Reviews

Warning: This is not a review.This is a critical look at the game itself, both design wise and from the perspective as a piece of art. Oh and another note, MASSIVE SPOILERS AHEAD. This is written with the idea that anyone who read this has played the game.



TheGameCritique - a new website is here

By Eric Swain • Dec 17th, 2008 • Category: Art, Game Design, Narrative, Recent Posts, Reviews

The story goes like this: As time went on at Creative Fluff and I was found to be the main contributor for the game design section I was eventually made into that section’s content editor. We were looking into how we could expand the examinations of games. The first point we looked to was how were we going to [...]



19 Amazing Playing Cards from Around the World

By Katherine • Dec 13th, 2008 • Category: Illustration, Industrial Design, Print design, Recent Posts, Reviews, Traditional Art

A comprehensive list of the most creative playing cards from around the world gathered in one place.



The Unfinished Swan - A Preview

By Eric Swain • Dec 12th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts, Reviews

This here is a little interesting indie game that I came across a while ago. It’s not finished without any plans for a release date as of yet. So why show it to you? From what we’ve seen, the game does something very unusual in games. Like Portal and Fracture it looks into design space [...]



Home for the Holidays

By Eric Swain • Dec 11th, 2008 • Category: Game Design, Game Engines, Recent Posts, Reviews

Well, they’ve done it, somehow. Sony will release Playstation Home later today. (Had to double check the clock on that one.) Amazingly Sony will be able to keep their promise of releasing it for everyone before 2008 is over. There was a countdown on some site to see if they could do it or not.



People’s Design Award…Last Day!

By Katherine • Oct 21st, 2008 • Category: Contests, Current Design Event, Illustration, Industrial Design, International, Print design, Recent Posts, Reviews

The Cooper-Hewitt’s People’s Design Award voting ends today at 6:00pm EST. In case any of you would still like to cast your vote there’s still time yet.



Rock Band: Back in Black

By Eric Swain • Sep 30th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts, Reviews

I talked about the role the metal band Metallica has with the rhythm games as they were releasing a big track pack that week. Now its another great High Voltage band’s turn in the spotlight.

AC/DC has long been wanted in the likes of Guitar Hero and Rock Band, but has only recently made the transition in [...]



Game Preview: Fracture Demo

By Eric Swain • Sep 26th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts, Reviews

This is a demo, but its short, really short. It’s only a little longer than Heavenly Sword’s demo. There is a lot to go over in the demo. I’ll start with the most touted part of the game, the new environment changing weaponry. The main question that has been raised is, can this mechanic sustain an entire game? The detractors say it’s a bit too gimmicky and only one tool, while other cite Portal as a game that did that sort of thing well.