Game Engines

Archives for the ‘Game Engines’ Category

Uncharted: Drake’s Fortune - a critique

By Eric Swain • Dec 17th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts, Reviews

Warning: This is not a review.This is a critical look at the game itself, both design wise and from the perspective as a piece of art. Oh and another note, MASSIVE SPOILERS AHEAD. This is written with the idea that anyone who read this has played the game.



The Unfinished Swan - A Preview

By Eric Swain • Dec 12th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts, Reviews

This here is a little interesting indie game that I came across a while ago. It’s not finished without any plans for a release date as of yet. So why show it to you? From what we’ve seen, the game does something very unusual in games. Like Portal and Fracture it looks into design space [...]



Home for the Holidays

By Eric Swain • Dec 11th, 2008 • Category: Game Design, Game Engines, Recent Posts, Reviews

Well, they’ve done it, somehow. Sony will release Playstation Home later today. (Had to double check the clock on that one.) Amazingly Sony will be able to keep their promise of releasing it for everyone before 2008 is over. There was a countdown on some site to see if they could do it or not.



The Single Player Game: Story vs. Gameplay Pt[3]

By Eric Swain • Nov 13th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts

First of all I didn’t think this would last more than one article. It got kind of long so I split the original article into two. You can read part one here and part two here. Then Leipzig happened and certain announcements were made that seem to say exactly everything I had been looking for [...]



Rock Band: Back in Black

By Eric Swain • Sep 30th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts, Reviews

I talked about the role the metal band Metallica has with the rhythm games as they were releasing a big track pack that week. Now its another great High Voltage band’s turn in the spotlight.

AC/DC has long been wanted in the likes of Guitar Hero and Rock Band, but has only recently made the transition in [...]



Game Preview: Fracture Demo

By Eric Swain • Sep 26th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts, Reviews

This is a demo, but its short, really short. It’s only a little longer than Heavenly Sword’s demo. There is a lot to go over in the demo. I’ll start with the most touted part of the game, the new environment changing weaponry. The main question that has been raised is, can this mechanic sustain an entire game? The detractors say it’s a bit too gimmicky and only one tool, while other cite Portal as a game that did that sort of thing well.



Little Big Planet Coming to Parsons - Preview

By Eric Swain • Sep 16th, 2008 • Category: Current Design Event, Game Design, Game Engines, Reviews

On September 20th to 21st, exactly a month before the game hits store shelves, Sony Computer Entertainment of America will bring the highly anticipated game to Parsons The New School for Design. The purpose is to let a large number of design students get down and busy with the creation toolset for a marathon 24-hour [...]



Force Unleashed: Euphoria Engine

By Samin • Sep 12th, 2008 • Category: Game Engines, Recent Posts

With the release of Star Wars: The Force Unleashed only a mere few days away I thought it would be a good time to actually post something else here.
Euphoria engine has already been displayed in Grand Theft Auto 4, so for those who played it should be familiar with it, or at least witness to [...]



Playstation Home is Coming

By Eric Swain • Sep 7th, 2008 • Category: Art, Game Design, Game Engines, Recent Posts, Reviews

Great news for PS3 users has been announced. Martijn Van der Meulen, a producer on Home, a project that will allow a free Second Life like environment for players to socialize in, told game journalists that it is 100% certain to be released before this calendar year is up. Van der [...]



The Portal Effect

By Eric Swain • Aug 8th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts, Reviews

Portal was the award winning game of last year by Valve Studios. The same company makes the Half-Life series. Set in the same universe, Portal is a unique take on not only the first person shooter, but also video games in general. The team created a game where you have to puzzle your way through [...]