Eric Swain

Author Archive

Uncharted: Drake’s Fortune - a critique

By Eric Swain • Dec 17th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts, Reviews

Warning: This is not a review.This is a critical look at the game itself, both design wise and from the perspective as a piece of art. Oh and another note, MASSIVE SPOILERS AHEAD. This is written with the idea that anyone who read this has played the game.



TheGameCritique - a new website is here

By Eric Swain • Dec 17th, 2008 • Category: Art, Game Design, Narrative, Recent Posts, Reviews

The story goes like this: As time went on at Creative Fluff and I was found to be the main contributor for the game design section I was eventually made into that section’s content editor. We were looking into how we could expand the examinations of games. The first point we looked to was how were we going to [...]



The Unfinished Swan - A Preview

By Eric Swain • Dec 12th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts, Reviews

This here is a little interesting indie game that I came across a while ago. It’s not finished without any plans for a release date as of yet. So why show it to you? From what we’ve seen, the game does something very unusual in games. Like Portal and Fracture it looks into design space [...]



Home for the Holidays

By Eric Swain • Dec 11th, 2008 • Category: Game Design, Game Engines, Recent Posts, Reviews

Well, they’ve done it, somehow. Sony will release Playstation Home later today. (Had to double check the clock on that one.) Amazingly Sony will be able to keep their promise of releasing it for everyone before 2008 is over. There was a countdown on some site to see if they could do it or not.



The Single Player Game: Story vs. Gameplay Pt[3]

By Eric Swain • Nov 13th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts

First of all I didn’t think this would last more than one article. It got kind of long so I split the original article into two. You can read part one here and part two here. Then Leipzig happened and certain announcements were made that seem to say exactly everything I had been looking for [...]



Differences of Faith

By Eric Swain • Nov 11th, 2008 • Category: Art, Game Design, Graphic Design, Recent Posts

Despite the title, this article has nothing to do with religion. Faith is the main character in the upcoming parkour platformer from EA, Mirror’s Edge. Below you will find two images of her. The key is, the one on the left was an image by EA of what she will look like in the game, while the one on the right is a fan representation of the same character.



Chinese Democracy: About F*#king Time

By Eric Swain • Nov 4th, 2008 • Category: Graphic Design, Industrial Design, Package Design, Recent Posts

Seventeen years ago, a band called Guns N’ Roses released their last studio album of original content. After some infighting, in 1994, Axel Rose began work on the bands next album: Chinese Democracy. It will be released November 23rd of this year. I repeat: About f*#king time.



Rock Band: Back in Black

By Eric Swain • Sep 30th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts, Reviews

I talked about the role the metal band Metallica has with the rhythm games as they were releasing a big track pack that week. Now its another great High Voltage band’s turn in the spotlight.

AC/DC has long been wanted in the likes of Guitar Hero and Rock Band, but has only recently made the transition in [...]



Game Preview: Fracture Demo

By Eric Swain • Sep 26th, 2008 • Category: Art, Game Design, Game Engines, Narrative, Recent Posts, Reviews

This is a demo, but its short, really short. It’s only a little longer than Heavenly Sword’s demo. There is a lot to go over in the demo. I’ll start with the most touted part of the game, the new environment changing weaponry. The main question that has been raised is, can this mechanic sustain an entire game? The detractors say it’s a bit too gimmicky and only one tool, while other cite Portal as a game that did that sort of thing well.



Little Big Planet Coming to Parsons - Preview

By Eric Swain • Sep 16th, 2008 • Category: Current Design Event, Game Design, Game Engines, Reviews

On September 20th to 21st, exactly a month before the game hits store shelves, Sony Computer Entertainment of America will bring the highly anticipated game to Parsons The New School for Design. The purpose is to let a large number of design students get down and busy with the creation toolset for a marathon 24-hour [...]